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In an interview with RPG Site, the director of Three Houses, Toshiyuki Kusakihara, even mentioned the idea for a "war school" came from Genealogy of the Holy War. Genealogy was a complete redefinition of what Fire Emblem was, and it was so impactful that the franchise would only apply minor changes to the formula for years to come. Genealogy of the Holy War made a ton of other small changes that would become integral to Fire Emblem mounted units could now re-move after their turn, attack range was fully displayed for allies and enemies, battle skills were added, and more. The ambitious story spanned two generations and characters could fall in love by building supports, which would influence the characters in the next generation.
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Each character was made far more unique, both in terms of their role in the story and their combat abilities. It completely changed how players approached strategy, forcing them to group units together or evaluate the risk of moving one closer to enemies of different weapon types.Īlongside this came a massive overhaul to the uniqueness of characters, and the way that supports work.
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Every single Fire Emblem game until the 2017 remake of Fire Emblem Gaiden ( Shadows of Valentia), would continue to use this tried-and-true weapon triangle. Genealogy of the Holy War marked the debut of many features that would remain integral to the franchise for decades to come chief among these the weapon triangle.